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A first course in scientific computing : symbolic, graphic, and numeric modeling using Maple, Java, Mathematica, and Fortran90 / Rubin H. Landau ; contributors, Robyn Wangberg ... [et al.].

By: Contributor(s): Material type: TextTextPublication details: Princeton, N.J. : Princeton University Press, c2005.Description: xxiv, 481 p. : ill. ; 27 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 0691121834 (cloth : alk. paper)
  • 9780691121833 (cloth : alk. paper)
Subject(s): LOC classification:
  • Q183.9 .L36 2005
Online resources:
Contents:
Introduction -- pt. 1. Maple (or mathematica) by doing. -- Getting started with Maple -- Numbers, expressions, functions; rocket golf -- Visualizing data, abstract types; electric fields -- Solving equations, differentiation; towers -- Integration; power and energy usage (also 14) -- Matrices and vectors; rotation -- Searching, programming; dipsticks -- pt. 2. Java (or Fortran90) by doing. -- Getting started with Java -- Data types, limits, methods; rocket golf -- Visualization with Java, classes, packages -- Flow control via logic; projectiles -- Java input and output -- Numerical integration; power and energy usage -- Differential equations with Java and Maple -- Object-oriented programming; complex currents -- Arrays: vectors, matrices; rigid-body rotations -- Advanced objects; baton projectiles -- Discrete math, arrays as bins, bug dynamics -- 2-D arrays: file I/O, PDEs; realistic capacitor -- Web computing, applets, primitive graphics -- pt. 3. LATEX survival guide. -- LATEX for text -- LATEX for mathematics -- Appendix A: Glossary -- Appendix B: Maple quick reference, debugging help -- Appendix C: Java quick reference and installing software.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Books (30-Day Checkout) Books (30-Day Checkout) Nash Library General Stacks Q183.9.L36 2005 1 Available 33710001239156

Includes bibliographical references (p. [471]-475) and index.

Introduction -- pt. 1. Maple (or mathematica) by doing. -- Getting started with Maple -- Numbers, expressions, functions; rocket golf -- Visualizing data, abstract types; electric fields -- Solving equations, differentiation; towers -- Integration; power and energy usage (also 14) -- Matrices and vectors; rotation -- Searching, programming; dipsticks -- pt. 2. Java (or Fortran90) by doing. -- Getting started with Java -- Data types, limits, methods; rocket golf -- Visualization with Java, classes, packages -- Flow control via logic; projectiles -- Java input and output -- Numerical integration; power and energy usage -- Differential equations with Java and Maple -- Object-oriented programming; complex currents -- Arrays: vectors, matrices; rigid-body rotations -- Advanced objects; baton projectiles -- Discrete math, arrays as bins, bug dynamics -- 2-D arrays: file I/O, PDEs; realistic capacitor -- Web computing, applets, primitive graphics -- pt. 3. LATEX survival guide. -- LATEX for text -- LATEX for mathematics -- Appendix A: Glossary -- Appendix B: Maple quick reference, debugging help -- Appendix C: Java quick reference and installing software.